Old iPhone Strategy Games from 2009–2012: What Happened to Them, and Which Ones You Can Still Play
Where the old iPhone strategy games went: Haypi Kingdom, Kingdoms Live, iMobsters, Kingdom Conquest, Kingdoms at War. What happened, what is playable in 2026.
If you owned an iPhone 3GS or an iPod touch around 2010, you probably lost a few hundred hours to the old iPhone strategy games of the early App Store: text MMOs where you tapped “attack” between classes, and full kingdom builders like Haypi Kingdom where an alliance war could run for a month. This is a where-are-they-now list. For each game: what it was, what happened to it, and whether you can actually play it in 2026.
| Era | Status today | Closest living equivalent | |
|---|---|---|---|
| Haypi Kingdom | Jan 2010 – Aug 2013 | Still listed, uninstallable on iOS 11+; servers dwindled, no shutdown notice | Prestige: Kingdom War |
| Kingdoms Live (Storm8) | Apr 2009 – 2015 | Retired with the other Storm8 classics | Kingdoms at War |
| iMobsters (Storm8) | 2009 – Oct 2015 | Taken offline October 26, 2015 | None in the same style with a big population |
| Kingdom Conquest (Sega) | Nov 2010 – ? | Original unclear; Kingdom Conquest II ended Aug 31, 2017 | Prestige: Kingdom War (for the map-war half) |
| Kingdoms at War (A Thinking Ape) | 2009 – present | Still online, still updated | Itself |
| Lords At War (Veraxon) | Dec 2011 – ? | Could not confirm it is still running | Prestige: Kingdom War |
| Haypi Kingdom: The Return of the King | Sep 2014 – Dec 2015 | Listed but abandoned; broken on modern iPhones per reviews | Prestige: Kingdom War |
1. Haypi Kingdom (2010): the one this whole list is really about
Haypi Kingdom hit the App Store on January 18, 2010, from Shanghai Haypi Computers Technology Co., Ltd., and billed itself as the “#1 free mmog for iPhone/iTouch/iPad.” For a lot of us it was the first proper persistent-world war game on a phone. You managed a medieval city with seven numbers across the top bar (wood, stone, iron, crop, worker, money, coin), trained infantry, cavalry, archers and catapults, hunted at oases for treasure, occupied forts, and climbed a 20-title ladder from Civilian to King. Alliances mattered more than anything: you could not attack an alliance-mate, and the chat tabs (World, Alliance, Private) were where the real game happened.
What made it stick was the stakes. Crop was food; if your troops out-ate your cropland, they starved. Beginner’s protection lasted seven days or until 3rd Baron, whichever came first, and the day it ended you learned what a cranny was for. Fort runs meant sending infantry meatshields ahead of the catapults. Overload decided whether a raid was worth the march. “Try Your Luck” handed out coins to players who could not pay for them. The game grew to well over a hundred numbered servers; players referenced servers in the 130s.
What happened
Haypi never posted a shutdown date. The last update shipped in August 2013. By 2016 players were reporting mass server closures, and from September 2017 the 32-bit app could no longer run on current iOS. The listing is still visible on the App Store, but it carries Apple’s notice that the developer needs to update it for your version of iOS. It was not delisted; it just cannot be installed anywhere modern. The full timeline is in our what happened to Haypi Kingdom piece.
135 servers are outta the game… Server 135 gone, server 134 gone!… They have a few servers left but thats it
Playable in 2026?
Not in any real sense. An old iPhone stuck on iOS 10 can still launch the client, but a server-side MMO without live servers is a login screen. The APKs of “Haypi Kingdom 3.22” on mirror sites are unofficial and connect to nothing; do not type a password into one. We go through every option in can you still play Haypi Kingdom, and the pillar page at Haypi Kingdom collects everything we have verified about the original.
2. Kingdoms Live and iMobsters (2009): the Storm8 text MMOs
Before anyone had a map to fight over, the early App Store strategy games were text. Storm8’s Kingdoms Live (released April 20, 2009) and iMobsters (2009; it reached the top two on the App Store) were the templates: a stat sheet, an energy bar, a list of properties to buy, and a button to attack another player’s code. You recruited by posting your Storm8 ID in forums. It was closer to a spreadsheet than a war, but it was multiplayer, it was persistent, and it was on the device in your pocket, which in 2009 was the whole point.
What happened
Storm8 pivoted to its farm and bakery titles and announced on its forums that the classic games were being retired. iMobsters was taken offline on October 26, 2015; Kingdoms Live was pulled from Google Play on October 8, 2015 and went with the rest. There was no sequel that kept the old populations together.
Playable in 2026?
No. The servers are gone, and the clients had nothing offline in them. The nearest living thing in the same genre is Kingdoms at War, below.
3. Kingdom Conquest (2010): Sega’s hybrid
Sega released Kingdom Conquest in North America on November 17, 2010 (Japan followed in January 2011). It bolted a card-collection system and third-person dungeon action onto a territory-war map, and it was one of the better-produced old iPhone games from 2010 in the genre. If Haypi was a browser war game shrunk onto a phone, Kingdom Conquest was a console studio guessing at what a phone MMO should be.
What happened
Sega replaced it with Kingdom Conquest II, and that sequel’s service ended on August 31, 2017. I could not find a firm shutdown date for the original in this research, so treat it as gone without a headstone rather than gone on a specific day.
Playable in 2026?
No. Neither the original nor the sequel has live service.
4. Kingdoms at War (2009): the survivor
A Thinking Ape’s Kingdoms at War launched in 2009 out of Vancouver and, remarkably, is still on the App Store and Google Play in 2026 with an active help center and ongoing updates. It grew out of the same text-MMO lineage as Storm8’s games (stats, clans, hit lists) and stayed there, deepening the PvP rather than moving to a map.
Playable in 2026?
Yes. If your nostalgia is for the text-and-clans style, this is the one classic iPhone MMO strategy game you can install today and find people in. If your nostalgia is for marching an army across a map and watching the timer, it is not the same itch.
5. Lords At War (2011): the Unity-era kingdom builder
Veraxon Entertainment’s Lords At War launched free on the App Store on December 16, 2011, built in Unity3D, with a Norse-flavoured “World of Midgard,” faction wars, guild wars and city development. It was part of the wave that arrived after Haypi proved the model: prettier, more systems, same core loop of build, research, train, march.
Playable in 2026?
I could not confirm that its servers are still running, so I am not going to tell you they are. Assume not until you see a recent update on the store page.
6. Haypi Kingdom: The Return of the King (2014): the sequel that changed the formula
Haypi’s own follow-up shipped on September 17, 2014. It is the game people mean when they search “Haypi Kingdom 2.” Instead of remaking the original it added heroes, six races, PvE campaign scenes and gear synthesis; the last update was version 1.1.5 on December 22, 2015. It never recaptured the original’s community, and a November 2020 review reports it stuck on the user-agreement page on an iPhone 11 Pro. We cover it in full in Haypi Kingdom: The Return of the King.
Playable in 2026?
Technically listed; practically abandoned. Not a way back to 2010.
Old iPhone strategy games I left out, and why
Plenty of other old mobile strategy games you forgot were on those early home screens: third-party clients for browser war games like Travian and Tribal Wars, dozens of Storm8 look-alikes, and a long tail of Chinese-developed kingdom builders that came and went on a single server. I have only listed games whose names, dates and status I could verify while writing this. If you remember one I missed, the Haypi Kingdom reunion page is where old-server rosters are being rebuilt, and someone there probably played it too.
The one 2010 formula you can still play with a live population
Strip the list down and there are two lineages: text-and-clans, which Kingdoms at War still carries, and the Haypi-style persistent map war, which died with Haypi’s servers. That second formula is the one Prestige: Kingdom War rebuilt from the ground up. It is independent, not affiliated with Haypi Co., and it is not a port of their code; it is a remake in spirit that keeps the things veterans actually miss.
- ▸Same four troop types: Infantry, Cavalry, Archers, Catapults, with speed deciding first strike and catapults as the fort-breakers.
- ▸Crop starvation is real; at zero crop your troops starve, and the Cranny still hides resources from raiders.
- ▸A persistent 600×600 map with oases and forts (10 levels each) to capture, and branch cities that unlock with title.
- ▸The 20-title ladder from 3rd Civilian to King, with Attribute and Skill Points at every promotion.
- ▸Seven-day beginner protection or until 3rd Baron, whichever comes first. The cliff is still there.
- ▸Alliances with a Leader and up to five Vice-Leaders, alliance wars, World/Alliance/Private chat, and a daily spin in the Try Your Luck tradition.
It launched on iOS on May 28, 2026 and is on Google Play as well, free with optional VIP. The honest differences from the original are laid out in Haypi Kingdom vs Prestige: Kingdom War; if you want the quickest route through the first week, the quickstart checklist is written for people who last played in 2012.
The Haypi formula, with people on the server
Prestige: Kingdom War is a free, independent rebuild of the 2010 kingdom-war formula for iOS and Android. Build, starve nobody, join an alliance, march.
Bottom line
Of the old iPhone strategy games from 2009 to 2012, Kingdoms at War is the only one on this list you can still install and play with a real population, and it belongs to the text lineage. Haypi Kingdom, the Storm8 classics, Sega’s Kingdom Conquest and Haypi’s own sequel are all either offline or effectively unplayable. If the game you actually miss is the map, the crop, the forts and the alliance war, Prestige: Kingdom War is the living version of that formula in 2026.
Prestige: Kingdom War is an independent game and is not affiliated with, endorsed by, or connected to Haypi Co. Haypi Kingdom is referenced as the classic that inspired it.
Frequently Asked Questions
The stand-outs of the 2009–2012 era were Haypi Kingdom (a persistent medieval kingdom-war MMO released January 18, 2010), Storm8's text MMOs Kingdoms Live and iMobsters, Sega's Kingdom Conquest (November 2010) and A Thinking Ape's Kingdoms at War. Haypi Kingdom was the most complete map-based war game of the group and was a top-10 grossing app for three years by its developer's account.
Not on any modern one. Haypi Kingdom's last update was version 3.20 on August 28, 2013, and it was never rebuilt as a 64-bit app, so iOS 11 (September 2017) and later cannot launch it. The listing is still on the App Store with Apple's compatibility notice. Even an old device stuck on iOS 10 only reaches a login screen, because the game was server-side.
Storm8 announced on its forums that its classic text MMOs were being retired so the studio could focus on newer titles. iMobsters was taken offline on October 26, 2015, and Kingdoms Live was removed from Google Play on October 8, 2015 and shut down with the rest. There is no official way to play them today.
Kingdoms at War, launched in 2009 by A Thinking Ape, is still on the App Store and Google Play in 2026 with ongoing updates, and it is the clearest survivor of the text-and-clans style. For the Haypi-style persistent map war with troops, forts, oases and alliances, the live option is Prestige: Kingdom War, an independent rebuild released in May 2026.
No. Prestige: Kingdom War is an independent, ground-up rebuild inspired by Haypi Kingdom, published by console.log LLC and not affiliated with Haypi Co. It keeps the core formula: four troop types, crop starvation, a 600×600 map with forts and oases, a 20-title ladder and alliance wars, but it is a remake in spirit rather than a port of the original code.
Play the Haypi Kingdom formula today
Prestige: Kingdom War is a free, independent rebuild — same economy, same four troop types, same 20-title climb, live servers. iOS and Android.