Games Like Haypi Kingdom (2026): 7 Real Alternatives, Ranked
Games like Haypi Kingdom, ranked by a veteran on crop starvation, troop counters, alliance wars and fairness. 7 picks on iOS and Android, the rebuild first.
If you are hunting for games like Haypi Kingdom in 2026, you already know the problem: the original shipped its last update (v3.20) on August 28, 2013, and since iOS 11 dropped 32-bit apps in September 2017 it cannot even launch on a modern phone. The generic listicles that rank for this search were written by nobody who ever lost an army to crop starvation. This one was. Below are seven real alternatives, ranked on the things that made Haypi Haypi.
The ranking at a glance
Every game below is free to download on both the App Store and Google Play (I checked each listing while writing this). “Free-to-win” is my judgement of whether a patient non-spender can realistically compete on the same server as spenders, not whether the game is free to install.
| Persistent world | Starvation economy | Troop counters | Alliance wars | Title ladder | Free-to-win | iOS | Android | |
|---|---|---|---|---|---|---|---|---|
| 1. Prestige: Kingdom War | Yes (600×600) | Yes | Yes (4 types) | Yes | Yes (20 titles) | Yes | Yes | Yes |
| 2. Travian: Legends | Yes (rounds) | Yes | Yes | Yes | No | Mostly | Yes | Yes |
| 3. Tribal Wars | Yes (rounds) | Partial | Yes | Yes | No | Mostly | Yes | Yes |
| 4. Grepolis | Yes (rounds) | Partial | Yes | Yes | No | Mostly | Yes | Yes |
| 5. Rise of Kingdoms | Yes | No | Yes | Yes | No | No | Yes | Yes |
| 6. Lords Mobile | Yes | No | Partial | Yes | No | No | Yes | Yes |
| 7. Evony: The King's Return | Yes | No | Partial | Yes | Partial | No | Yes | Yes |
What made Haypi Kingdom different (the scoring rubric)
To rank a Haypi Kingdom alternative you have to be precise about what Haypi was. It was not a base-builder with a war skin. Six things defined it, and each game below is scored on all six. If you want the full history, the Haypi Kingdom pillar page covers the 2010 launch, the sequel, and the slow fade.
- ▸A persistent shared world. One map, one server population, and your cities sat on it whether you were logged in or not. The game grew to well over a hundred numbered servers; players referenced servers in the 130s.
- ▸A crop and starvation economy. Seven icons across the top bar: wood, stone, iron, crop, worker, money, coin. Crop fed troops. Haypi’s own tutorial put it bluntly: if you do not have enough crops, your troops will starve. Army size was a real budget.
- ▸Four troop types with real counters. Infantry, Cavalry, Archers, Catapults. Speed decided who struck first, range decided who got hit back, and a meatshield of cheap infantry in front of archers was a genuine tactic rather than a tooltip.
- ▸Alliance warfare. Alliance mates could not attack each other, so the only enemies were outside, and server-wide wars over forts and oases were the endgame.
- ▸A title and prestige ladder. Twenty ranks from 3rd Civilian to King, with prestige earned through training and battle, and titles unlocking more cities.
- ▸Fairness of spend. Coins bought speed-ups, VIP time and treasures, but a patient player with a good alliance could still take a fort from a spender. That balance is the thing most modern games have lost entirely.
1. Prestige: Kingdom War (the rebuild)
What it shares with Haypi: almost the entire formula, because that was the point. Prestige: Kingdom War is an independent rebuild by console.log LLC, not a port of Haypi’s code and not affiliated with Haypi Co. It runs a persistent 600×600 world with multiple cities per player, the same four resources plus money, coins and workers, and crop that actually feeds troops (at zero crop, troops starve). The four troop types carry the classic roles: Infantry at 150 speed, Cavalry at 300, Archers with 200 range, Catapults with 400 range at a crawling 50 speed, so the army moves at the pace of its slowest unit and catapults remain the fort-breakers. Forts and oases each have 10 levels with NPC garrisons that scale, the City Wall takes Traps and Turrets, and there is a Cranny to hide resources from raiders. The 20-title ladder runs from 3rd Civilian to King at 11,500,000 prestige in the rebuild, with higher titles unlocking branch cities and oasis slots. Alliance members cannot attack each other, beginner protection lasts 7 days or until 3rd Baron, and a daily spin plays the role Try Your Luck used to.
What it lacks: the 2010 crowd. Servers are young (the iOS release was May 28, 2026), so there is no ten-year-old alliance hierarchy to slot into, and the player base is still growing rather than the millions of downloads the original racked up. It is also not pixel-identical; the UI is modern and some numbers differ from what you remember.
Platforms: iOS 15.1 or later, and Android via Google Play. Free, optional VIP, coins earnable through tasks, chests, events and referrals. War Prestige favours the underdog, so a smaller player beating a bigger one gains more, which is the single best anti-whale rule in the genre. Who it is for: anyone whose search was really “Haypi Kingdom remake”. A point-by-point Haypi vs Prestige comparison lists every mechanic that changed.
Play the Haypi Kingdom rebuild
Prestige: Kingdom War is free on iOS and Android. Crop starvation, four-troop counters, forts, oases and the climb from 3rd Civilian to King.
2. Travian: Legends
What it shares with Haypi: more than any other game on this list, because Travian is the 2004 browser game whose skeleton Haypi’s 2010 design so clearly resembles. Four resources with crop (wheat) as troop upkeep, villages you expand into a multi-village empire, an alliance layer where the wars are the whole point, and a cranny. Troop counters between infantry, cavalry and siege are real and the map is shared and persistent for the length of a round. The mobile app is published by Travian Games and is on both stores, with the same account usable in a browser.
What it lacks: Haypi’s permanence. Travian runs in rounds that end, typically after a Wonder of the World race, and then the map resets. There is no personal title ladder; your status is your alliance’s rank. Gold buys production and build conveniences, which in a long round adds up. Who it is for: veterans who want the closest classic economy and can live with a round ending. My longer notes are in the games like Travian guide.
3. Tribal Wars
What it shares with Haypi: the alliance (tribe) warfare and the feeling that every village on the map is somebody. Tribal Wars is InnoGames’ medieval original, with official apps on both Google Play and the App Store. Unit counters between axemen, light cavalry, archers and rams are meaningful, nobles let you take villages outright, and a farm building caps your army the way crop did. Attacks are timed to the second, which will feel familiar to anyone who ever synced a fort hit in World chat.
What it lacks: starvation as a live threat (the farm is a cap, not a drain), a title ladder, and any oasis or fort layer between villages. Worlds also close. The premium account is mild by 2026 standards. Who it is for: players who miss the coordination more than the economy. See games like Tribal Wars for how it compares to the sequel.
4. Grepolis
What it shares with Haypi: a shared island map, unit counters that include naval and land types, alliance conquest and colonisation of new cities. The iOS app requires iOS 12 or later and there is an Android app, both from InnoGames.
What it lacks: the medieval setting, a starvation economy (population is a cap), and a personal prestige ladder. The mythology layer (gods and divine units) pulls the design away from Haypi’s plain soldiers-and-catapults feel. Who it is for: veterans who want the classic browser-era pace with a different theme. More in games like Grepolis.
5. Rise of Kingdoms
What it shares with Haypi: a genuinely persistent seamless map you can scroll across, real-time troop movement you can intercept, alliance territory and a proper infantry/cavalry/archer/siege triangle. It is on both stores from Lilith Games and is polished in a way none of the classics are.
What it lacks: starvation (troops do not eat), and fairness. Commanders, their skill trees and VIP levels are where the money goes, and the gap between a spender and a free player is enormous. Kingdom-versus-kingdom events are the endgame rather than the server-wide free-for-all Haypi had. Who it is for: players who want the map and the polish and are prepared for the spend. I compare them directly in Prestige vs Rise of Kingdoms.
6. Lords Mobile
What it shares with Haypi: a persistent kingdom map, castle-versus-castle attacks, guild rallies and a four-type army. IGG’s game has been a fixture on both stores for years and it is not going anywhere.
What it lacks: nearly everything about Haypi’s economy. There is no starvation, heroes and gear matter more than troop composition, and the monetisation is aggressive enough that a free player mostly exists to be farmed. Who it is for: players who want a busy, event-heavy kingdom game. Longer notes in games like Lords Mobile.
7. Evony: The King’s Return
What it shares with Haypi: the era. The original browser Evony launched in 2009, the same year Haypi was being built, and the modern mobile version (Top Games Inc, on both stores) still has a shared map, alliance wars, generals with titles and a multi-type army.
What it lacks: restraint. Food upkeep exists but troops do not starve out in the Haypi sense, generals overshadow troop counters, and the spend ceiling is the highest on this list. Who it is for: players who liked the 2009 look and want something with a huge server population. Alternatives are in games like Evony.
Games like Haypi Kingdom on Android
All seven picks are on Google Play. Prestige: Kingdom War is package com.legoom.eternalkingdom (updated August 24, 2026). Old “Haypi Kingdom 3.22” APKs on mirror sites are unofficial builds with no servers left to log into, and sideloading them is a malware risk. Use the table above and pick by column.
Games like Haypi Kingdom on iPhone
Every game in the table has a live App Store listing. The original Haypi Kingdom listing (id 341043140) is still visible but Apple flags it as needing a developer update, and it cannot install on iOS 11 or later. Prestige needs iOS 15.1 or newer; Travian: Legends needs iOS 15 or newer; Tribal Wars needs iOS 13 or newer and Grepolis iOS 12 or newer. If you are on an older iPhone, check the requirement before you commit to an alliance.
How to choose
Whichever you land on, the classic fundamentals transfer: scout before you march, keep crop positive before you train, and treat your alliance as the real unit of play. The meatshield logic works in any four-type game.
Bottom line
There is exactly one game built to be Haypi Kingdom, and six that share parts of its DNA. Prestige: Kingdom War ranks first because it keeps the crop economy, the four-troop counters, the forts and oases, and the 20-title ladder on a persistent map with a free-to-win spend model. Travian: Legends and Tribal Wars are the honest classic alternatives if you can accept rounds that end. The big three modern kingdom games give you the map and the alliances but ask for your wallet in return.
Prestige: Kingdom War is an independent game and is not affiliated with, endorsed by, or connected to Haypi Co. Haypi Kingdom is referenced as the classic that inspired it.
Frequently Asked Questions
Prestige: Kingdom War is the closest. It is an independent rebuild released on iOS on May 28, 2026 and on Android, with the four resources plus crop-fed troops, Infantry, Cavalry, Archers and Catapults, forts and oases, traps and turrets, and a 20-title ladder from 3rd Civilian to King on a persistent 600 by 600 map. It is not affiliated with Haypi Co.
Yes. Prestige: Kingdom War, Travian: Legends, Tribal Wars, Grepolis, Rise of Kingdoms, Lords Mobile and Evony all have Google Play listings in 2026. Avoid the old Haypi Kingdom 3.22 APKs on mirror sites; they are unofficial, unmaintained, and have no live servers to connect to, so at best you get a login screen.
All seven games in this list are on the App Store. The original Haypi Kingdom listing is still visible but cannot be installed on iOS 11 or later because it was never rebuilt as a 64-bit app. Prestige: Kingdom War requires iOS 15.1 or later; Travian: Legends requires iOS 15; Tribal Wars requires iOS 13 and Grepolis iOS 12.
Very much so. Travian: Legends has four resources with crop as troop upkeep, a cranny, multi-village empires, troop counters and alliance-driven wars, which is the same skeleton Haypi Kingdom built on. The main differences are that Travian worlds run in rounds that end and reset, and there is no personal title and prestige ladder.
Prestige: Kingdom War is the strongest on fairness: coins are earned free through tasks, chests, events and referrals, VIP is optional, and War Prestige rewards a smaller player who beats a bigger one. Travian: Legends and Tribal Wars have mild premium accounts. Rise of Kingdoms, Lords Mobile and Evony are heavily spend-driven.
Play the Haypi Kingdom formula today
Prestige: Kingdom War is a free, independent rebuild — same economy, same four troop types, same 20-title climb, live servers. iOS and Android.