Haypi Kingdom

Haypi Kingdom Wiki: the living glossary, systems reference and history hub

The Fandom Haypi Kingdom wiki is abandoned. This living Haypi Kingdom wiki has a 37-term glossary, every system page, the full history and where to play today.

If you went looking for a Haypi Kingdom wiki and found a Cloudflare wall or a page nobody has touched in a decade, this is the replacement. It is a living reference hub for the classic iPhone kingdom game: a glossary of every term veterans still throw around, links to full system breakdowns, the history of what happened to the game, and where you can play its formula today.

Short answer
There is no maintained Haypi Kingdom wiki anymore. The two Fandom wikis (haypi.fandom.com and haypikingdom.fandom.com) are largely abandoned, and the official game stopped updating on August 28, 2013 with version 3.20. This page is the encyclopedia they used to be: a 37-term glossary, links to every system, the timeline, and the current ways to play.

Why the old Haypi Kingdom wikis died

A wiki lives as long as its game does. Haypi Kingdom launched on the App Store on January 18, 2010, was a top-10 grossing title by Haypi’s own account from 2010 to 2012, and then simply stopped. The last build, version 3.20, shipped on August 28, 2013. By April 2016 an App Store review was reporting that server 134 and server 135 were gone and only a handful of servers remained. When iOS 11 arrived in September 2017 and dropped 32-bit apps, the client itself became unlaunchable on any current iPhone. The listing is still visible on the App Store, but it cannot be installed on a modern device.

Once nobody could log in, nobody had a reason to edit. The Fandom wikis froze with half-finished troop tables and stub pages. Haypi’s own forum still exists and gets the occasional post, but it was never structured as a reference. What is below is written from memory of playing between 2010 and 2013, cross-checked against Haypi’s own tutorial page and the store record, and against the mechanics of Prestige: Kingdom War, the independent rebuild that keeps the same formula.

Key facts
Original developer
Shanghai Haypi Computers Technology Co., Ltd. (Haypi Co.)
App Store release
January 18, 2010
Final update
Version 3.20, August 28, 2013
Titles
20 ranks, 3rd Civilian to King
Troop types
Infantry, Cavalry, Archer, Catapult
Beginner protection
7 days or until 3rd Baron
Coin exchange
1 coin = 2,000 money

Haypi Kingdom glossary

Thirty-seven terms, grouped the way you actually met them: economy first, then the map, then war, then the social layer.

Economy and city

  • Prestige — the score that ranks every general on a server and gates your title. You earned it mainly by training troops and fighting. In the rebuild, prestige gained from training equals the population cost of the units, and War Prestige favors the underdog: a smaller player who beats a bigger one gains more.
  • Title — your noble rank, from 3rd Civilian up to King across 20 steps. Each promotion cost prestige (and at higher ranks, treasure items) and paid out attribute points, skill points, extra city slots and more oasis slots.
  • 3rd Baron — the fourth title and the most important line in the game, because beginner protection ended the moment you reached it. In the rebuild it sits at 1,150 prestige; the original used its own thresholds.
  • Worker (slave) — Haypi’s official tutorial literally called them slaves; the 3.20 release notes used both words. They were the population pool generated by your Main Building level, and every troop you trained consumed some. Version 3.20’s notes specifically improved worker regeneration.
  • Crop — the fourth resource next to wood, stone and iron, and the only one troops eat. Cropland produced it, Planting tech boosted it, and every unit in your army drained it per hour.
  • Starvation — what happened when crop hit zero: your troops began to die. Haypi’s tutorial warned, in so many words, that if you do not have enough crops your troops will starve.
  • Warehouse — the building that capped how much wood, stone, iron and crop you could hold. Production above the cap was wasted, so warehouse level quietly gated everything else (the rebuild keeps the same rule).
  • Cranny — the hiding place. A share of your resources sat below the cranny line and could not be taken by a raider, which is why a well-built cranny made small cities pointless to farm.
  • Money — the soft currency, separate from resources. You earned it by selling at the Market, occupying forts, hunting, or converting coins at 1 coin to 2,000 money. Technology research was paid in money.
  • Coin — the premium currency. New players started with 30, and coins bought speed-ups, production boosts, VIP time, resources, treasures, troop recalls and city loyalty. Free sources were Try Your Luck, treasure chests, referrals and the Earn Free Coins wall. Read the honest page on Haypi Kingdom cheats and free coins before believing any generator site.
  • VIP — a timed status bought with coins that layered convenience bonuses on top of a normal account.
  • Try Your Luck — the daily gamble screen that could hand you coins, resources or nothing. The rebuild has a daily spin in the same spirit.
  • Loyalty — a city stat you could shore up with coins so that a captured or wavering city stayed yours.
  • Branch city — any city after your first. Extra city slots unlocked with title, so the climb from Baron to Earl was really a race to own more of the map.

The map

  • Server — a self-contained world with its own map, rankings and alliances. The game grew to well over a hundred numbered servers; players in 2016 referenced servers in the 130s. Your friends were on your server and nowhere else, which is why the server list mattered so much.
  • Oasis — a wild tile you could hunt at or occupy for a production bonus. Each oasis had a level, and higher levels meant tougher NPC garrisons and bigger boosts. Your title limited how many you could hold.
  • Fort — the bigger wild target, guarded by NPC troops and paying money once occupied. Fort runs were the backbone of mid-game income.
  • Hunt — sending troops to an oasis to bring back money and treasure instead of fighting for the tile. In the rebuild, hunting troops cannot be attacked while out, so hunting doubles as a place to hide an army.
  • Occupy — clearing a tile’s garrison and leaving your own troops on it, which turned its bonus on for your city. Occupied tiles could be attacked by other players.
  • Raid — a lighter strike aimed at grabbing resources rather than holding ground. Version 3.20 added a raid feature for unoccupied oases and forts, so it arrived late in the game’s life.
  • Protection period — the 7-day beginner shield that also ended early at 3rd Baron, whichever came first.

War

  • Speed — a troop stat that decided march time and, crucially, who struck first in battle. An army moved at the speed of its slowest unit, which is why one catapult turned a cavalry strike into a crawl.
  • Marching — both the act of sending troops across the map and the Marching Skill technology that made them faster (3% per level in the rebuild).
  • Range — how far a unit could hit. Archers and catapults fired from range; the Shooting Skill tech extended it. Range against a wall decided whether turrets got to shoot back.
  • Catapult — the slow, expensive siege unit with the longest range and the highest attack. Catapults were the fort-breakers and turret-killers, and hopeless at anything else. See the full troop reference for base stats.
  • Overload — Haypi’s own name for carry capacity. Every unit had an overload value, and your total overload capped how much loot a winning army could carry home.
  • Meatshield — player slang for cheap infantry sent to soak the first volley so the expensive cavalry behind them survived.
  • Trap — a City Wall defense that killed attackers before the battle proper. Traps required Trap Research; in the rebuild they go up to level 10 alongside the wall.
  • Turret — the wall’s ranged defense, unlocked by Turret Research and, in the rebuild, also capped at level 10. Turrets punished anyone attacking without catapults.
  • Scout — both the general skill and the action of peeking at another city’s troops and resources before committing. Scout Skill tech improved your reports and blunted theirs.
  • Hidden attack — a general skill that let a share of your attacks arrive without warning the defender.

Treasure and social

  • Treasure — equipment for your general (weapon, armor, horse, ring, manual) plus consumables, found by hunting and in chests, and enhanceable for better stats. In the rebuild, the Marketplace also lets players trade treasure directly.
  • Chest and key — treasure chests came in levels 1 through 10 and, in the rebuild, need a key of matching level to open. Chests were one of the main free coin sources.
  • Nugget, Gemstone, Medal, Scepter, Crown — the promotion consumables. Higher titles demanded them on top of prestige; in the rebuild, 3rd Marquis needs a Medal and a Scepter, and King needs 4 Scepters and 4 Crowns. Read the title ladder page for the full table.
  • Alliance — your faction on the server, with its own chat, ranking and wars. Members of the same alliance could not attack each other, which made joining one the first thing any sensible player did.
  • Vice-leader — the officer rank below Leader, trusted with approvals and coordination. The rebuild allows up to five per alliance.
  • World chat — the server-wide channel next to Alliance and Private chat. It was where wars were declared, trades arranged and grudges aired, and it is what most veterans say they miss.

Systems: the full reference pages

Each of these is a proper article rather than a stub, and each one flags where a number is the rebuild’s rather than the original’s.

  • Titles — all 20 ranks, prestige thresholds, and which promotions eat treasure.
  • Troops — Infantry, Cavalry, Archer and Catapult with base attack, defense, life, speed, range, overload and crop upkeep.
  • Buildings — the eleven structures from Main Building to City Wall and what each level buys.
  • Technology — the eleven researches and a sane order for them.
  • The full guide — the quick-start loop Haypi itself taught: tasks, upgrades, alliance, hunt, occupy, market, title, more cities, war.
  • Tips — the things the tutorial never told you.
  • Cheats and coins — what was real, what was a scam, and how coins are earned free today.

The formula this glossary describes is playable again

Prestige: Kingdom War is an independent rebuild: four troop types, crop starvation, oases and forts, the 20-title climb and server-wide alliance chat. Free on iOS and Android.

History

The short version: Shanghai Haypi Computers Technology released Haypi Kingdom in January 2010, was by its own account a top-10 grossing title from 2010 to 2012, shipped its last update in August 2013, and never announced a shutdown. A sequel, Haypi Kingdom: The Return of the King, launched on September 17, 2014 with heroes, races and a PvE campaign, was last updated on December 22, 2015, and did not recapture the original’s audience. The longer version lives on these pages.

Play it today

You cannot play the original. The 32-bit client will not run on iOS 11 or later, the old Android APKs floating around mirror sites have no live servers to connect to, and typing a password into one of them is a bad idea. What you can do is play the same formula in a ground-up rebuild.

What the rebuild keeps
Prestige: Kingdom War (released on iOS on May 28, 2026, also on Google Play) runs a persistent 600×600 map with the same four troop types, crop starvation, warehouse and cranny, oases and forts with ten levels each, a 20-title ladder from 3rd Civilian to King, treasure chests with keys, World, Alliance and Private chat, and a 7-day protection period that ends at 3rd Baron. It is a spiritual successor, not a port, and it is not connected to Haypi Co.

Community

The thing a wiki could never store was the people: the alliance leader who ran the rally at 3 a.m., the world chat rival you fought for a year. If you are trying to find an old server-mate, start at the Haypi Kingdom reunion page, which is built for veterans regrouping by old server number, and the live alliance directory lists the alliances currently active in the rebuild.

Bottom line

The Fandom wikis are dead because the game they documented is dead, and no amount of editing will bring version 3.20 back to a modern phone. Use this page as the Haypi Kingdom encyclopedia it replaces: the glossary for the words, the system pages for the numbers, the history pages for the story, and the rebuild if you want to feel the crop counter ticking down again.

Prestige: Kingdom War is an independent game and is not affiliated with, endorsed by, or connected to Haypi Co. Haypi Kingdom is referenced as the classic that inspired it.

Frequently Asked Questions

Is there still a Haypi Kingdom wiki?

Not a maintained one. Two Fandom wikis exist, haypi.fandom.com and haypikingdom.fandom.com, but both are largely abandoned and often sit behind bot-check walls. The game itself stopped updating with version 3.20 on August 28, 2013, so editing stopped too. This page and its linked system pages serve as the current reference for the classic and its rebuild.

What does 3rd Baron mean in Haypi Kingdom?

3rd Baron is the fourth of the 20 general titles, after 3rd, 2nd and 1st Civilian. It mattered because beginner protection ended either after 7 days or the moment you reached 3rd Baron, whichever came first. A recruited player reaching 1st Viscount also paid coins to the recruiter. In the rebuild it requires 1,150 prestige.

What is overload in Haypi Kingdom?

Overload was Haypi's own word for carry capacity. Every troop type had an overload value, and the sum across a surviving army capped how many resources it could haul home from a raid, a hunt or a captured tile. In the rebuild, infantry and cavalry carry the most per unit; archers and catapults carry the least.

What happened to the Haypi Kingdom servers?

Haypi never announced a shutdown. The last update shipped in August 2013, by April 2016 App Store reviews reported servers in the 130s closing with only a few left, and from September 2017 iOS 11 dropped 32-bit apps so the client could no longer launch. The listing is still visible but uninstallable on modern devices.

Can I play Haypi Kingdom today?

Not the original. The iOS client is 32-bit and will not run on iOS 11 or later, and the Android APKs on mirror sites have no live servers behind them. Prestige: Kingdom War is an independent rebuild of the same formula, free on iOS and Android since May 2026, and is not affiliated with Haypi Co.

Play the Haypi Kingdom formula today

Prestige: Kingdom War is a free, independent rebuild — same economy, same four troop types, same 20-title climb, live servers. iOS and Android.

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