Infantry vs Cavalry: When to Use Each
Infantry vs cavalry in kingdom-war games — their strengths, weaknesses, and exactly when to lead with each for attacking, defending, and raiding.
Infantry and cavalry are the backbone of almost every kingdom-war army — and players constantly ask which is better. The honest answer is that they do different jobs, and strong armies use both. Here’s exactly when to lead with each.
The core difference
| Infantry | Cavalry | |
|---|---|---|
| Role | Front line / tank | Striker / raider |
| Speed | Slower | Fast |
| Durability | High | Lower |
| Loot carry | Low | High |
| Best against | Traps, soaking hits | Soft targets, fleeing loot |
When to lead with infantry
- ▸Attacking a defended city. Infantry clear traps and absorb the first hits so your expensive units survive.
- ▸Holding territory. Their durability makes them ideal garrison troops for forts and oases.
- ▸Any time there are traps. Sending cavalry first into traps is how you lose them for nothing.
When to lead with cavalry
- ▸Raiding for resources. They’re fast and carry the most loot — the unit that actually brings the haul home.
- ▸Hitting soft or offline targets. Their speed gets you in and out before reinforcements land.
- ▸Finishing a weakened enemy. High damage and speed make them the closer.
Put it together
This is one piece of the bigger picture. For the full four-unit breakdown including archers and catapults, see the troop composition guide, and for when siege units earn their slot, when to use catapults.
Frequently Asked Questions
Neither is strictly better — they have different jobs. Infantry are durable and clear traps, making them your front line. Cavalry are fast, hit hard, and carry the most loot, making them your strikers and raiders. Strong armies use both.
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